![]() If you fancy your chances in a one-on-one duel, and you can win it solo, then you've just put your team at a substantial advantage early in the round. This creates a really exciting strategic element. Instead, you're paired off with a member of the enemy team at random. Unlike other modes of this type, your team doesn't spawn together. I liked For Honor in the alpha but it was these rounds of Elimination that really sold me on the game. This is is a round-based team deathmatch where each player has a single life-a little like Overwatch's new three-on-three mode (or, indeed, Rainbow 6: Siege.) We played a few rounds of Dominion, the capture-and-hold mode that I'm familiar with from the alpha, before moving on to Elimination. The shugoki is a massive samurai armed with a heavy club whose powerful strikes and durability make him a dangerous frontliner. The peacekeeper is the knight's light skirmisher, a hooded dual-wielder whose speed makes her an ideal objective-capper. ![]() I had a chance to try a couple of new character classes at a recent Ubisoft event in Paris. ![]() Like Rainbow 6: Siege, For Honor's microtransactions will be restricted to these kinds of cosmetics-all future maps and character classes will be free. The metagame is played in seasons, and your participation in a given season will be rewarded with unique cosmetic rewards. Control of territory changes the way maps look, from the banners that hang from castle walls to the time of day and season. ![]()
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